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1997-03-16
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Title : Wicked Quake!!
Filename : wicked14.zip
Version : 1.4
Date : 3/15/97
Author : David Avellan aka: Moracan
Email : thermove@ix.netcom.com
Credits : A whole bunch of people. Ahh what the fuck here goes:
Quake Command - FlameThrower, ThrowingAxe, StickyBombs, Shells
James Cullen ( lcullen@eis.net.au ) - RemoteRidicule
Scott Ramsay ( sramsay@smart.net ) - LaserSight
Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook
Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines
Jason Carter ( killer3d@mindspring.com ) - Solid corpses
Pangloss ( weblook@mmv.se ) - Light Bomb
AsmodeusB ( tazq@sos.on.ca ) - Pipebombs
Sam Shockey ( shockesj@concentric.net ) - Decoyz
Issaac Lauer ( gwydion@psu.edu ) - Feign Death
Jon (its132@aol.com) - Helped out with code
( Has a bad ass patch called Fear 2.0!! Check it out!! )
(:Its like mine but gone on crack:)
And of Course
ID SOFTWARE
@@@@@@@@@@@@@@@@@@
WHATS NEW!!!!!!!!@
@@@@@@@@@@@@@@@@@@
1. Lowered rocket damage to normal, and raised the rate of fire (faster)
2. New version of swinging hook
3. A few minor bug fixes
##################
NEED HELP ON!!!!!#
##################
1. Want fire to be passed from one person to another!
2. Want lighting gun to do damage to people in water from outside of water!
3. Want aim to stay the same if you move around, only centers when you tell
it to!
4. Some way to get back E2M1!
Just give me something like the source so i can update this stuff
***** PROFANITY WARNING PROFANITY WARNING ********
Some nasty words are spoken during the course of
the game. If your mommy and daddy forbid you to
listen to them, I suggest you stop reading and
don't use this add-on!!
**************************************************
Type of Mod
-----------
Quake C : yes
Sound : yes
MDL : yes
Format of Quake C
-----------------
.qc files : no (ask and ye shall recieve)
progs.dat : yes
Description of the Modification
-------------------------------
Well, it is everything that you can think of. I have mixed
all the cool patches (to my opinion) in this add-on. Heres a list:
MOVEMENT
Feign Death : Cant feign if you are not on ground (in water, jumping,etc.)
You dont throw a fakebackpack (it gives it away).
BOMBS
Proximity mines : They take three seconds to activate and then anyone who gets
to close gets blasted. (1 rocket) If you pass a pipebomb, grenade, stickydemo,
grenade, or rocket launcher by it, it will blow! No more mining teleporters
now!
PipeBombs : Like in Duke Nukem, you can throw as many as you want, you can
also pick up pipebombs. (1 rocket)
Sticky Demos : Similiar to pipebombs but go farther and stick to walls.
1 (rocket)
Light Bomb : Blows after 3 seconds and stuns opponent. (His screen will turn
white and wont be able to do anything for about 5 seconds) (20 cells)
Decoyz : Throws a activator, when activated, it creates a decoy. You can choose
when to blow it up or disable it. It follows enemies and shoots at them
(no damage). If hit once, it blows up! (20 cells)
WEAPONS
FlameThrower : Shoots flame with a new sound and if someone is lit on fire
they make a sound too!! If you are on fire, jump in water.
ThrowingAxe : Throws a axe. (duh!)
MISCELLANOUS
Swinging hook : A much better grappling hook. It does
not interfere with weapons and swings. You can even choose to get closer
or further from it. Totally cool!! This hook does not do continuos damage.
(When hits, it does damage, afterwards it just sticks)
RemoteRidicule : Like in duke nukem. Rub in the frag to your opponent and
get a good laugh!!
LaserSight : A laser that scopes out area. Turns blue and makes a noise if
passed by potential target (enemy, secret door)
Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse
with a flame thrower, pretty cool!
Ejecting Shells and Bullets : Shells and bullets are ejected from shotguns
and machine guns.
IMPULSES
Throwing Axe = Shared with regular axe
FlameThrower = Shared with grenade launcher
PipeBombs = Impulse 62 to detonate and impulse 61 to throw
Sticky Demos = Impulse 33 to detonate and impulse 32 to throw
Proximity mines = Impulse 12
Light Bomb = Impulse 40
Decoyz = Impulse 71 to throw reciever
Impulse 72 to activate
Impulse 73 to detonate and
Impulse 74 to deactivate
Crawl = Impulse 150
Feign Death = Impulse 175
Swinging Hook = +hook to launch hook
+grow to get further from hook
+shrink to get closer to hook
Laser Sight = Impulse 45
Remote Ridicule = Impulse 200 through 209 ***
***
(If you want to replace my insults, name your wav files remote1 - remote10.
They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked
it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and
replace the original files)
OTHER MODIFICATIONS
SWIMMING : I made you air time longer (25 seconds) and made drowning faster.
(Every .5 second you take 2 points of damage which increases)
BIG NAIL GUN = CHAIN GUN : Big Nail gun now shoots bullets (makes it shoot
faster and more percise), little nail gun still shoots nails.
RATE OF FIRE : I decreased (made slower) the following:
Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable)
I increased (made faster) the following:
Nailgun, Big Nailgun, Flame thrower
DAMAGE : INCREASED MOST!!! They are all noticable, None extreme. More realistic.
AMMO : I Decreased Shells (50), Rockets (30)
I Increased Nails (255), Cells (200), Axes (20)
EXPLODABLE EXPLOSIVES! : You can blow up pipebombs, mines, stickydemos,
grenades, rockets!!
REAL TELEPORTERS : Rockets, pipebombs, stickydemos, grenades, and nails pass
through teleports!
MONSTERS ARE STRONGER: Added a bunch to each monster.
MORE EFFICIENT : Short cutted many qc routes and took out unneeded sounds and
models!
INSTALLATION
1. Make a subdir in your quake directory such as wicked : md wicked
2. Copy wicked14.zip into subdir : copy wicked14.zip wicked
3. Change dirs into subdir : cd wicked
4. Unzip wicked14.zip with -d function : pkunzip -d wicked14
BUGS
Some teleporters dont teleport explosives, most do.
E2M1 Doesnt work!! Help me out! Crashes with
"Edict Alloc : No free edicts!"
(Found out this is a memory error)
Please report if you find anymore.
THINGS TO COME
1. Thinking if taking off lightbomb and replacing it with a spell called
fireflies! This spell lifts up the target for you and he can't move!
Accepting Ideas...
NOTES
I am pretty much done. I'll probably update if new stuff comes along.
PLEASE TELL ME HOW MULTIPLAYER GOES!! I have no one near me to test it out.
Report anything that you notice goes wrong, Thanks! Enjoy...
LEGAL STUFF
1. You may not edit or modify this add-on without my permission
2. You may distribute this add-on but you must leave this text file unmodified
3. Actura Software can not even read this nor touch this addon